Head-mounted Display Market Strong Industry Growth, Demand, Emerging Trends and Forecast 2026
At a CAGR of 46.0%, the Head-Mounted Display Market is anticipated to increase from USD 5.5 billion in 2021 to USD 36.5 billion by 2026.
At a CAGR of 46.0%, the Head-Mounted Display Market is anticipated to increase from USD 5.5 billion in 2021 to USD 36.5 billion by 2026. The Head-Mounted Display Market is primarily driven by an increase in investments by major players in the development of HMDs, greater acceptance of AR and VR technologies as a result of COVID-19, accessibility of low-cost HMDs, technological improvements, and expanding digitalization.
As they improve the gameplay experience, HMDs are widely used in video games. PlayStation (PS) has increased consumer interest in HMDs. With the advent of VR and 3D technology, the gaming industry has undergone a technological revolution. Some of the major players in the market include Sony Corporation (Japan), Oculus VR (US), and HTC Corporation (Taiwan).
Download PDF Brochure @ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=729
Sony is widely known, particularly in the US and Japan. The business provides a wide selection of goods and services in the gaming, home entertainment, photos, and mobile industries. Among the biggest companies involved in the creation, production, advancement, and marketing of electronic devices is Sony. In addition to providing customer support services globally, it supplies electrical equipment and gadgets for the consumer and industrial industries. For instance, Sony published a video in May 2020 showing the PSVR 2 with internal sensors for finger tracking. It declared in June 2020 that PlayStation VR would still be supported on its "next-gen console."
One of the leading businesses in the VR sector is Oculus VR. Oculus Rift, the company's VR headgear, won praise from numerous businesses for its potential usefulness in a variety of applications. The business has made significant R&D investments and is actively engaged in strategic commercial expansion. Because of the significance of this technology and the potential value of Oculus's Rift project, the business was acquired by Facebook (US) in March 2014 for around USD 2 billion. In addition to consumer uses, Facebook has been using this technology in corporate sectors like gaming, architecture, education, and healthcare.
MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.
Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.
MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.
Mr. Aashish Mehra
630 Dundee Road
Northbrook, IL 60062
Visit Our Website: https://www.marketsandmarkets.com